Friday, November 20, 2009
Beaten by a Howling Mine?!
Card disadvantage? I just played against a snazzy turbo-fog deck that had my beloved Jund deck pegged. Maindeck Flashfreezes were spoiling my every move, and they are a good idea. What decks aren't running red, green, or both? I saw some things in this deck that I really appreciated (as much as they turned everything I drew, and I drew a lot, into dead cards.) What I really liked was the addition of Time Warp. When you have a Font and a Mine or two in play, Time Warp counteracts the card disadvantage of these artifacts, plus it gives you the opportunity to put 4 counters in a row on Jace Beleren. The first game, my opponent stalled me all to hell with fog variants, got a Jace up and running, and then jumped him from 7 counters to decking me for 20 after 3 time warps in a row. It sounds unlikely, but then he drew 20 cards over the course of the 4 turns in a row that he took. That was soon followed by a pair of archive traps, and I was deaaaaad.
The Walls of Denial he sideboarded in for the second game made me even more feeble. My sideboarded Thought Hemorrhages and Duresses helped slow him down, but didn't change the fact that I have 24 damage worth of burn in my deck, and he was packing Kabira Crossroads and Sunspring Expeditions.
I just wasn't fast enough to get much creature damage in before I had a bloated hand full of useless creatures and not enough burn to finish the job. Something that would have helped me would be running more burn, and getting myself some damn Great Sable Stags.
I am currently working on a copy of this deck, so I can learn its evil secrets.
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